ECO-ESCAPER combines gamification with digital innovation to make climate education tangible for secondary school students. Three core outputs drive the project:
An open, gamified online escape room course
An Escape Room Generator toolbox for teachers
A collaborative teacher ecosystem
The goal: engage students through problem-solving and teamwork — not just knowledge transfer.
Co-funded by the European Union (Erasmus+, 2025-1-ES01-KA220-SCH-000351001).