Our first ECO-ESCAPER press release is out.
Why do climate topics so often feel distant and abstract to students? Digital escape rooms turn them into hands-on challenges — where learners make decisions, solve problems, and see the consequences unfold.
Our preliminary research across seven European countries confirmed what educators already sense: students engage most when learning is collaborative, problem-based, and grounded in real scenarios. Those findings are now shaping the gamified tools we’re building — a free online course, an Escape Room Generator for teachers, and a European community to share what works.
Read the full press release to see where climate literacy education is heading.
